![]() As UFC president Dana White is wont to say: “It is what it is.” But the system is still dense, necessitated by the number of different strikes fighters have in their arsenal. Some of the most complex strike inputs have been simplified by a difference between pushing and holding, say, the X button. It’s not untouched from the previous game, which was released about two and a half years ago, but it feels a bit too familiar given the amount of time that has passed since UFC 3’s release. Turns out that real people just want to hit each other in this game, which is nothing new for EA’s series.Īlso not all that new is the striking in UFC 4. Why not go with just one or the other? How about giving players the option to use their favorite mechanic for all submission types? It’s weird.īut enough about the ground game because, judging by online player tendencies during the pre-release EA Access and review window, UFC 4 bouts will usually resemble kickboxing contests. You wouldn’t want to start using the triggers while going for a choke. Those who opt to play using the new, simplified Grapple Assist controls on the ground will have to pay attention to which submission the AI selects when they hit the sub input. It’s puzzling that there are two separate submission mechanics to begin with. I hope the developers can patch this to make it a more viable option in Career fights. Mind you, Ogle’s submission attributes were maxed out, and opponents’ often were not. But I eventually found that, even on lesser difficulties, AI fighters had little trouble escaping no matter how well I executed the mechanic. At first, I really enjoyed it, even preferring its pressure-sensitive input execution to the choke attacks. It’s simple enough, with players using the left and right triggers to move those colored bars along a smile-shaped arc. It’s here in UFC 4, and I’m glad to have it.Ĭhasing joint submissions, with their entirely separate mini-game, is a different story. As a gamer who has earned his Brazilian jiu-jitsu blue belt, I’ve been waiting for a grappling system I actually enjoyed playing. The featherweight division knew to be wary of my array of unorthodox windshield chokes and Peruvian neck ties. The fact that the choke submission game converted my Career fighter from a kickboxer to a submission ace should speak volumes about how much I embraced it. The choke mechanic utilizes the left stick to smoothly move the colored bars around a ring-shaped overlay. The finesse element also makes sense to anyone who has grappled before (this guy right here). It’s a much easier system to explain to someone than the old mini-game, which should never be spoken of again. Finesse is key, so button mashers who go crazy on the inputs won’t last very long. The attacker aims to overlap the bars long enough to secure a tapout, while the defender must evade long enough to escape. ![]() ![]() Both mini-games pit players in cat-and-mouse chases using colored bars. In its stead, two new mini-games were added to the mix in UFC 4, one each for choke and joint submissions. The fact that it was scrapped entirely by the developers for UFC 4 says everything you need to know about its popularity. The submission system from the first three titles, released between 20, was far too obtuse. No way would I have taken the grappler’s path in any previous EA Sports UFC game. Ogle got so good at them, and I enjoyed chasing submissions so much, that by the time he had earned his legacy as the Greatest of All Time, the ex-kickboxer had secured way more subs than KOs and TKOs. He drilled armbars, kimuras, and d’Arce chokes, steadily leveling them up to become more effective. He stormed through the amateur scene and first few professional fights in the UFC, tenderizing opponents’ thighs with a brutal array of leg kicks, lead leg side kicks, and nasty oblique kicks.īut along the way, behind the scenes, Ogle spent much of his training camps working on grappling. Here’s a brief summation of my Career mode experience in EA Sports UFC 4 over the past week: My fictional fighter, Cullogan Ogle, began his career with a kickboxing background.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |