What do you think are some of the positive trade-offs for not giving players as many customisation options as in the past? That approach allowed us to be true both to the franchise pillars and to the goal of having players experience medieval Sims and medieval stories. And then we created a feature set that is crafted to work with the medieval themes of heroes, quests and kingdom. We added an epic new setting and art style. We retained the elements that are at the heart of a Sims game: creating and controlling characters, creativity and humour. Even though we’ve incorporated the addition of goals and achievements, this is still at heart a game about Sims. The key to branching out is to understand what core elements of the franchise the new game will continue to use as pillars of the game. How difficult has it been to branch out with the franchise while not destroying the elements that people love? Fortunately, the first quest takes place within a tutorial so everyone will be ready to dive into the game. The biggest challenge for experienced Sims players is thinking that they already know this game because they are experts in The Sims. ![]() What are some of the biggest changes for experienced Sims players? The desire to have the stories feel distinctly medieval led to the quest system, which gives the game a way to provide medieval stories and still give players’ room for creativity. That led to heroes, to professional responsibilities, to the different ways different professions gain experience. So many decisions started from there, from wanting the game to feel different depending on the profession of the Sim you were controlling. ![]() We think about medieval people by their professional identity – knights, wizards, blacksmiths, etc. How would the stories be different? How would life be different? How would the people be different? We started with the question of what would it mean for a game starring the Sims to take place in the Middle Ages. We wanted to know what would happen if we put Sims into a new experience. ![]() How did the concept for Sims Medieval come about?
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